Friday, 5 December 2014

Building a story

When it comes to created your story there are endless amounts of stories created each year, so how do you create a successful one.
Simple elements in the plot will help create a more interesting end result, follow the 7 point building guide.

1. Protagonist has a need for something
2. Something happens to make them realise they need this
3. An opposition tries to stop them gaining it
4. A plan to overcome this opposition is made 
5. through following the plan battles arise 
6. Protagonist has a realisation as to how they are going to obtain their need through a change in plan or them-self
7. Final battle in which the protagonist will loose or gain their need, even if it is lost there will be a permanent change in the character's life for the good of the majority.


All forms of genre will follow this basic step by step guide to some extent be it an action, romantic, sci-fi, horror, mystery etc. of course there will always be examples of film which do not follow convention but as a basic guide, the majority of film will conform to this structure.


Likewise in whatever film is created is has been analysed by Christopher Booker that no matter what the film genre or theme every film can be organised into just seven plots, he refers to these as..

The Seven Basic Plots

1. Overcoming the Monster
 The hero must save the land/world from a great monster which threatens to destroy it.
Examples: Godzilla, Dracula, Beowulf, 

2. Rags to Riches
Main Protagonist transforms from the initial poor weak character blossoming into the hero they were destined to be.
Examples: Cinderella, Aladdin, Princess' Diaries 

3. The Quest
The hero sets off in search for a specific object or place, often with a group of companions.
Examples: Atlantis, Guardians of the Galaxy, The Lord of the Ring, 

4. Voyage and Return
The hero sets off on a trip to another land, they must overcome many obstacles and battles through their return home.
Examples: Wizard of Oz, Alice in Wonderland, Timeline,

5. Comedy
Light hearted and focused around humour, protagonist(s) must fight against a central motif; leaves the audience feeling upbeat and happy.
Examples: 21 jump street, Step Brothers, Horrible Bosses, Anchorman 

6. Tragedy
Contrastingly to overcoming the monster the main character cash be the villain, typically however we follow the main character's journey which always results in failure and/or death.
Examples: Macbeth, Romeo and Juliet, I Am Legend,  Seven Pounds,

7. Rebirth
Much like tragedy we watch the inevitable failure of the main character before they realise their mistakes for it is too late. 
Examples: Megamind, Thor, Despicable me 

*Building a scene

Location
Firstly ensure your location is relevant to the themes and story, be it a fictional or nonfictional piece the location of a shot can make or break the setup. For example an interview of a doctor is often taken in a medical office or library as this reflects the knowledge and intelligence of the doctor themself; the same shot of the subject in a comical setting (a circus for example) wouldn't give the same impression and create great contrast on screen; unless this is the feel you want as a director.

Background
Try to ensure there are as minimal distractions in the background, fast or unpredictable movements behind your subject or character will capture the attention of the audience and draw focus away from them.
Tips: 
Remove all "clutter" from the shot unless it is there for purpose.
When filming in open locations if possible remove all non participants from shot

Audio
Bad audio is the key tell to new filmmakers' work when filming try to minimise all noise not essential for the scene, even background noise can be added in post so footage with only dialogue present is most useful. 
Turn off radios, TVs, fans/machinery, 
If you are filming inside and the weather outside is bad (windy/stormy) close all doors and windows,
If there are people working nearby (mowing the grass, running a car engine, chopping wood etc.) see if they can give you some time to film without them working.

Framing 
Firstly unless you are filming a Dutch tilt ensure your shot is straight, line up any natural horizontal and vertical lines in shot with the screen guides and framing.


Rule of thirds
Divide your frame into nine equal boxes (picture a 0's & X's board) the important/key subject of interest should be framed along these lines NOT CENTRAL.
Setting the subject off centre will be a lot more interesting and aesthetically pleasing; this allows for a lot more headroom/ looking room/ leading room in shot, ensure this is on the correct side of the subject though.

Headroom= empty space in the frame between the top of the character'so head and the top of the frame.
Looking room= empty space end between the subject and the edge of the frame.
Leading room= empty space in front of the subject in related direction to the subject, stationary or moving.


Editing

Cut 
The shot jumps directly to another shot of another piece of footage, (same or difference scene).

Continuity editing
Editing which is easy for the audience to watch and makes sense, shot are edited in a logical order and follow the action smoothly.

Cross Cutting
Switching between shots from two or more lines of action, this is often used with events which are happening at the same time.

Dissolve 
Transition in which one shot slowly changes to the next, both shots are overlaid so at the middle of the dissolve both shots can essentially be seen.

Eyeline match 
Shot A must contain a character, followed by shot B which show what the character in shot A is looking at.

Fade
 
Transition in which the shot slowly becomes less visible and is replaced by a screen with no images (typically plain black or white). Usually used when a significant amount of time has passed between shots. 

Jump cut
Leave out part of the main action in the shot and creates confusion and a lack of continuity for the audience.

Montage 
Collection of many different brief shots from difference scenes and events often used for emotional effect, can be used in seems of loss or remembrance.

Shot reverse shot cutting
Similar to cross cutting int he sense that the shots alternate between two shots, however shot reverse shot remains within the scene and is often used as part of a conversation between characters.

Wipe
Visible bar on screen which pushes one shot off and pulls the next shot on to replace it. Rarely used in modern-day film marking, used more in TV sitcoms.

Sound

Diegetic
Diegetic sound is sound which comes from a source within the scene, sound in which the characters can hear swell. For example: radio, TV, doors closing, footsteps, car engine etc.
Diegetic sound help to sell the reality of the story and gives a more professional feel to your piece.

However sometimes diegetic sound can often need a lot of adjusting or rerecording in post due to various reason this is were foley is useful.

Foley, founded by Jack Foley is the art of reproducing sound effects in recording studios through using various objects and materials. Foley is most effect when it is unknown, it is used in almost everything in particular film, almost ever scene will be entirely built around artificial sounds (footsteps, horse galloping, doors opening, swords hitting each other, gun fire, computer typing, writing, and endless other examples).
The use of Foley is a key way in getting a piece which is professional and stands out from other work; however be careful the sound must fit perfectly into the scene otherwise the audio will feel unnatural and capture the attention of the audience, this is not what you want, you want foley which isn't noticed by the audience simply accepted.


Non-diegetic 
In contrast to diegetic sound, non-diegetic sound is audio in which the characters within the scene are unable to hear (soundtracks, voice overs).
Non diegetic sound primarily is used to set the tone of the scene and build tension and emotion as of when it is needed.

However within this you can have two different types of formats for diegetic sound - synchronous and asynchronous
Synchronous- matches the tones and feel of the scene to inflict the same emotions on the audience, tension is built in horror scene, sad orchestral music is used in break up/scenes of loss.
Asynchronous- sound contrasts the visual, often used for comical effect, happy upbeat music is used during scenes of sadness or action/fighting. Key example of this is many of the fight scenes from Kick Ass.



Lighting

Lighting terms

High key- overall bright setup with minimal shadows 
Low key- high contrast of light with heavy shadows used to conceal details and create suspense and mystery
Ambient light- light already in shot before any sources added.
Incident light - light directly from a source
Key light- the main light lighting the scene
Fill light- main light on the subject
Back light- light separating the subject(s) from the background
Hard light- light which creates strong contrast and heavy shadows
Soft light- creates less or softer shadows and contrasts 
Reflector board- reflective surface used to bounce light onto the subject
Gels- translucent coloured Perspex used to change the colour of the light  
Gobo- metal template slotted in front of the light source to create patterns and shapes in the light


Three point lighting
A fill light is positioned to the side of the camera providing the main light within the shot.
A second fill light is placed on the opposite side of the camera to the fill light, lighting the subject's face.
Finically in order to separate the characters from the background the back light is positioned in front of the camera (off screen of course) lighting the character from the side furthest from the camera (pointed toward the camera).



*Camera

Camera shots

Name:
Long shot

Nature of shot:
The full subject is in frame.
Effect/ when it would be used:
Show the audience a character or subject in relation to the environment; introduce a new scene or surrounding or simple ehasise the surroundings of the location.


Name:
Mid shot

Nature of shot:
The character is shown from the waist up 
Effect/ when it would be used:
Focuses on a specific character and their importance to the plot, allows the audience to take in surroundings of the scene but without getting too distracted by background objects.

Name:
Close up

Nature of shot:
The camera shows all of a select area of a character (face, hands, feet) or a small object fills the frame (gloves, phone, watch, etc.)
Effect/ when it would be used:
Typically used for facial shots to show emotions of the character


Name:
Extreme close up 

Nature of shot:
Shows only part of an object or selected area of character. 
For example just the character's eyes.
Effect/ when it would be used:
Used to focus the attention onto specific points and keep elements hidden, often for creating distrust towards the antagonist by not revealing their full face.


Name:
Cowboy shot

Nature of shot:
Overly used in westerns hence the name, waist hight one character A often with an opponent visible in the background facing character A.
Effect/ when it would be used:
Typically used in shoot out scenes as it focuses on both the gun and opponent highlighting the key lines of action in shot.


Name:
Over the sholder 

Nature of shot:
As the name suggests the camera is positioned behind the character, one sholder is present within the frame at either side
Effect/ when it would be used:
Gives a sense as to watch the character is seeing. Audience connects and related to the character better, useful with conversation pieces between two people to focus on one character at a time.


Name:
Point of view

Nature of shot:
Shows the line of action from a character or subject's point of view.
Effect/ when it would be used:
Audience gets a sense as to what it is like for the character and feels what it would be link to be present within the scene.


Name:
Two shot

Nature of shot:
Two characters are presented in frame from the waist. 
Effect/ when it would be used:
This is a good way to show the relationship between two characters be it positive or negative


Camera angles 


Name:
Low angle

Nature of shot:
Camera is positions below the character looking up at them. 
Effect/ when it would be used:
This makes the audience feel vulnerable, weaker and intimidated by the character shown. 


Name:
High angle 

Nature of shot:
Contrastingly to low angle, high angle is positioned above the subject 
Effect/ when it would be used:
Makes the audience feel superior than them. Both are typically used in fight scenes to distinctly show the winner and looser.


Name:
Dutch tilt

Nature of shot:
The camera is purposely positioned at an angle
Effect/ when it would be used:
Creates a sense of confusion and disorientation. Used when a character shares these emotions or the line of action takes a confusing turn.


Movement


Name:
Pan
Nature of shot:
The camera position remains stationary but the shot moves on a horizontal basis around the fixed point. 
Effect/ when it would be used:
Creates a more interesting shot, can be used to show the surrounding and setting in the opening of the scene.

Name:
Tilt
Nature of shot:
Similar to pan, the camera is stationary however the shot moves in a vertical motion from top to bottom or bottom to top.
Effect/ when it would be used:
Creates a more interesting shot, can be used to follow the action in screen or show importance in height.

Name:
Track
Nature of shot:
The camera moves along a track following the line of action/subject. 
Effect/ when it would be used:
Often follows a moving object to keep the audience focused on the key line of action.

Name:
Pedestal /Pad
Nature of shot:
The camera physically moves up and down rather than changing the angle of the shot.
Effect/ when it would be used:
Makes a more interesting shot and looks a lot more professional, this shot can also be used to follow the action of the scene.

Name:
Pull focus 
Nature of shot:
A shallow depth of field is used to create a strong contrast between two or more subjects, the pull focus moves between these subjects putting each individual in focus in their own time. 
Effect/ when it would be used:
Allows the audience's attention to me manipulated and focused onto specifically areas or objects.

Open and Closed endings

As human we all have a strong sense of curiosity and hate the unknown, this is why most films will follow a closed ending structure.

Close ending- the story has a well rounded definitive ending, all of the questions around the plot are answered leaving the audiences satisfied 
Opening ending- the story is cut short of this explanation and left to the interpretation of the audience, we do not know the definite ending to the film (unless a sequel explaining this is made)

Open ending admittedly are a lot more impacting and effective on the audience, they make the audience stop and think about the story, themes, and the deeper meaning behind it all. However they are very frustrating and if a sequel isn't planned cause cause a lot of negativity in reviews, on the other hand when a sequel is definitely going forward open endings are almost always used, this is a sure way to get an audience to come back and what the next film.

The narrative, plot and themes to the story usually determine whether a film will be open or closed endings, but at the end of the day it is down to the effect you as the create what to inflict onto your audience. 
However typically the most satisfying method of endings are closed; when there are multiple films being made each should have an open ending but at the final film finish with a closed ending.